Open Combat Catalogue · in development

Every fighting art. One place to look closely.

Browse traditions from across the world, open any technique down to its mechanics and history, and see how systems sit beside each other — not as opinions, but as something you can inspect.

The range

A living map of martial arts

Not a ranking. A specimen drawer — each art held against the contexts it may meet, and the technical selections it actually makes.

TPS — Total Problem Space: the full range of all potential contexts that could be experienced. TSS — Total Solution Space: the full range of all technical selections made by a martial art.

  • T Temporal · initiative — T1 unilateral · T2 bilateral
  • S Spatial · range — S1 hit & away · S2 stand & cope · S3 close & displace
  • M Modal · mechanism — M1 hands · M2 feet · M3 small body · M4 great body

T · S · M locate selections inside the Total Solution Space. The formula is a compact reading of that occupation.

Japan

Judo

Standing throws, ground control, sportive rule-sets and their street-shaped cousins.

TPS
Clinch Throw range Ground Sport duel
TSS [T2][S3][M4]
T286%
S381%
M478%
Brazil / Japan

Brazilian jiu-jitsu

Positional chess on the ground — grips, frames, and the long game of submissions.

TPS
Ground Clinch entry Positional control Sport duel
TSS [T2][S3][M3]
T284%
S388%
M376%
Japan

Shotokan karate

Solo forms, partner drills, and the contested line between sport and civilian defence.

TPS
Stand-off One-on-one Sport scoring Civilian defence
TSS [T2][S1][M1/M2]
T282%
S171%
M159%
Thailand

Muay Thai

Eight limbs, clinch economy, and ring craft under pressure.

TPS
Ring pressure Clinch Stand-up exchange Sport duel
TSS [T1][S1][M1/M2]
T179%
S168%
M148%
China

Wing Chun

Centreline theory, sticky contact, and short-range economy.

TPS
Close contact Centreline threat Confined space One-on-one
TSS [T2][S2][M1/M2]
T280%
S274%
M156%
Japan

Aikido

Redirection, entering timing, and control through soft leverage rather than force-on-force.

TPS
Grab / seize Armed threat Multiple assailant Civilian defence
TSS [T2][S2][M3]
T288%
S276%
M382%
Japan

Kyokushin

Full-contact conditioning, low-line kicking, and pressure under continuous exchange.

TPS
Full contact Knockdown Stand-up exchange Sport duel
TSS [T1][S1][M1/M2]
T183%
S170%
M252%
Korea / Japan

Hapkido

Joint locks, kicks, and circular redirection across mid-range contact.

TPS
Grab / seize Mid-range Armed threat Civilian defence
TSS [T2][S2][M2/M3/M4]
T281%
S269%
M344%
And further

Hundreds more

Wrestling, fencing, Eskrima, Taijiquan, boxing families — each addable, measurable, revisable.

TPS
Expanding contexts
TSS [T·S·M]

Solution space fills as arts are encoded.

Preview profiles · TPS names contexts · TSS shows technical occupation of T·S·M · catalogue opens as entries are published

The depth

Open a technique. Keep going.

Every published entry is meant to survive a sceptical reader — figures you can download, claims you can check, layers you can peel.

FLD·05 · Technique

The rear-hand cross

One strike, read five ways: how the body makes power, how often it lands in the wild, how game theory frames the exchange, and how history named it.

  • Biomechanics Force path, hip drive, common failure modes
  • Epidemiology Injury patterns and what the data can — and cannot — say
  • Game theory Why the cross exists as an answer to a problem
  • History Names, manuals, and how the strike travelled
Read the full entry →
The comparisons

See systems beside each other

Where does one art put its weight? Where does another leave a gap? The Field is built so you can ask that without shouting matches.

Judo · standing emphasis BJJ · ground emphasis
Stand Clinch Ground Control Pace

Illustrative shapes · live maps will regenerate from coded observations

Signature mass · three arts (preview)
  • Striking / line
  • Clinch / contact
  • Throw / ground

Find the gap

Ask what one system barely touches — then see which neighbours spend their time there.

Stay honest

Comparisons will cite the corpus and the coding rules. If the picture changes, you’ll see why.

The shelves

Six ways in

Start from an art, a situation, a principle, a range, a technique, or a method — and walk the links.

FLD·01Arts & systemsTraditions as specimens — origin, position, blind spots.in development
FLD·02Contexts of conflictWhere fighting actually happens — numbers, weapons, consent.in development
FLD·03Principles & lawsThe universals systems reach for — and argue about.in development
FLD·04Ranges & the ICMHit-and-away, stand-and-stick, close-and-throw.in development
FLD·05TechniquesProblems solved — with equivalents across systems.1 published →
FLD·06Methods & instrumentsHow to read any art without buying the mythology.in development
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Prefer to look now? The rear-hand cross is already published in full.